Character Update

0 Comments | Jun 19 2010

Here is the latest render of my film’s character, with all of his various equipment. I finally got around to making all the various maps, including bump, diffuse, specularity and an ambient occlusion pass.

Click the link below for a rendered turnaround, but note, the colors areĀ desaturatedĀ in the movie because I havent been able to get my hands on compression software that produces good results for web. Anyone who has worked with quicktime compressions is well aware of the loss of color fidelity. Im all ears if someone has a solution beyond tweaking with the gamma in QT Pro.

View/Download Movie (25MB)

New look, old animation…

0 Comments | Oct 14 2009

I put up some older work on the Animation page, including the tests I did for Insomniac Games in 2008 and some of my first animations from 2003, before I actually started at the Art Center.

Also, be sure to update your links to my shiny new domain name. All future updates/posts/etc will be on this site, and eventually “seansanimationstation.blogspot.com” will be phased out.

September 2008 Demo Reel

My First Animations - 2003

New Layout

2 Comments | Oct 07 2009

Well, as you may have noticed, I’m in the process of revamping my site and combining it with my blog. This way, I’ll be able to keep an easily updatable storehouse of my work and also have a method for quickly posting about new projects. Be sure to update your link to my new domain name!

PS. You dont need to have a Wordpress account to leave a comment here, so post away!

Modeling/Texturing Finished

4 Comments | Aug 31 2009

View/Download Movie (18MB)

View/Download Movie (18MB)

Finally finished with the modeling/texturing. Again, Kim Hazel modeled the head and hair based off my designs/sculpt and I modeled the body and textured the entire character. There’s still a few tweeks to the texture I need to make, but for the most part it’s done.

The next step is to rig him up and create his blendshapes. Also, plenty of things still do do in other parts of the project.

Ratchet and Clank Future 2 – Trailer

1 Comment | Jul 29 2009

The trailer for “Ratchet and Clank Future 2: A Crack in Time” is out! For those interested, I do have a few shots of gameplay in there and one cinematic shot (the one of Dr. Nefarious saying “part of me wants to let you live long enough to find out. The other part…really wants to KILL you!!”).

The animation in this game is definitely some of the best in the games industry and in my opinion some of it rivals film! But then again…i have a somewhat biased opinion.

Be sure to check it out when its released later this year!


Click on the image to play trailer

New Side Project

3 Comments | Jun 09 2009

Ive been working on modeling a new character for a side project. Here is a paintover of the mesh so far. Hopefully ill be able to post the 3D version soon enough.

Ive been getting a tremendous amount of help from Kim Hazel, who has modeled the entire head based off my sculpt. The body was left for me to work out.


Paintover


Model


Sculpt

Acceptance into the San Diego International Children's Film Festival at Comic-Con

0 Comments | Jun 07 2009


I was notified a few days ago that i was accepted into the San Diego International Children’s Film Festival at Comic-Con! The festival takes place July 24-Aug. 16 at the San Diego Museum of Art, Comic-Con International at the San Diego Convention Center, the Museum of Photographic Arts in Balboa Park, the Carlsbad Dove Library and the New Children’s Museum in downtown San Diego.

“Scratch” will screen Sunday July 26 in our custom theater in Room 10 at Comic-Con International.

Ratchet and Clank Future 2 – Teaser Trailer

0 Comments | Apr 09 2009

The teaser trailer for Ratchet and Clank Future 2: A Crack In Time was released last week. Here is a link to an HD version:

http://www.gamershell.com/tv/18370.html

The first half with all the internal clock workings was done entirely by Ryan Kamins and the second half, with the character that takes off into the distance, was animated by Corey Peagler. Cant wait till its released and i can show you more stuff! Gonna be cool!

EDIT: I had originally credited Grant with the first half of the teaser. I was incorrect! It was Ryan Kamins.

Ratchet & Clank Future 2: A Crack In Time

0 Comments | Mar 26 2009


Well folks, it’s officially been announced-the game i’ve been working on for the past few months is none other than Ratchet and Clank Future 2: A Crack in Time (whew, mouthful!). Its gonna be a great game and diehard R&C fans will most definitely love it!

The Teaser will debut tomorrow night on SpikeTV on gametrailers. If you miss it, it should be on the web by next week.

Accepted into the Burbank International Film Festival

4 Comments | Feb 25 2009

“Scratch” was accepted to be screened at the Burbank International Film Festival for 2009! The screenings will take place March 26th through the 29th at the Warner Bros. Studios Screening Rooms! If you’re able to make it, I hope to see you there!

“Scratch” will be screened on Saturday at 3:06 PM in screening room 12.

http://www.burbankfilmfestival.org/

Rigging Tool

1 Comment | Dec 24 2008

A friend of mine, Mike Munoz, from the Art Center Design College in Tucson, AZ has been working on a rigging machine for a couple of months now. It’s shaping up to be a really strong tool.

It works very similar to other auto-rigging tools, where you are given the controls and loators, you place them where you want and hit the rig button. It has all the features i enjoy in a rig. Where this machine really shines is in the face setup. Yes, that’s right…it has an auto face setup. Any kind of character you can think of, it should be able to rig. And not only that, it has a fair amount of range. Whether your character is cartoony or realistic, it is able to achieve an apporpriate level os “pose pushing”.

Keep an eye on his blog for updates!

http://eleazermunoz.blogspot.com/