New Character Proportions
After playing with the rig for the main character and doing some test animations, I noticed that I was having trouble getting some of the poses I wanted. Specifically, the legs felt too insignificant and the shoulders and arms felt too massive. I decided a few proportion tweaks were in order which unfortunately required a re-rigging/skinning. But everything is hooked up again and I really feel the changes were well worth it. The character has more presence and the poses are more appealing.
I reworked his proportions on paper first.
A comparison of old to new. Changes include a shorter torso, longer, thicker legs and thinner arms. The shoulder area was also angled up a bit, to allow for a more squared off look when the arms are down.




