03.11
I’ve always loved seeing a breakdown of professional animators’ shots, from layout to blocking to finish, so I decided to do that with a few of the cinematics I animated on Ratchet and Clank Future: A Crack In Time. For most scenes, I was given a 3D layout created by the awesome Dave Cumbo to work from. Also included is the time taken, from the moment I received the layout through completion of the scene.
NOTE:
In Terac Sequence, Ratchet and Azimuth animation not by me. Included only for continuity.
Anyone who has played the Ratchet and Clank Future series knows that one of the favorite gadgets is the Groovitron, which is a disco ball Ratchet can toss out, causing all nearby enemies to break out into an uncontrollable dance. Here is a small movie showing off the various dances I did. Unfortunately, the songs weren’t animated to a particular track because the engine randomly picks one of many every time you use the gadget, so i just chose one with a medium tempo. Enjoy!
PS. I promise I’m working on getting my showreel up, which contains nearly all of the work i did for RCF2!
Here is my latest demo reel. It includes my favorite work off Ratchet and Clank Future: A Crack In Time, which came out on October 27th, 2009. (29MB) All animation shown is by me.
Stay tuned for my RCF2 Showreel, which includes most of the work i did on the game!
Insomniac commissioned custom maquettes for the employees and they are awesome! They just came in a couple of days ago. Im not sure if they were designed by Greg Baldwin or Dave Guertin (insomniac concept artists), but either way they’re awesome!
I put up some older work on the Animation page, including the tests I did for Insomniac Games in 2008 and some of my first animations from 2003, before I actually started at the Art Center.
Also, be sure to update your links to my shiny new domain name. All future updates/posts/etc will be on this site, and eventually “seansanimationstation.blogspot.com” will be phased out.
Well, as you may have noticed, I’m in the process of revamping my site and combining it with my blog. This way, I’ll be able to keep an easily updatable storehouse of my work and also have a method for quickly posting about new projects. Be sure to update your link to my new domain name!
PS. You dont need to have a Wordpress account to leave a comment here, so post away!
Finally finished with the modeling/texturing. Again, Kim Hazel modeled the head and hair based off my designs/sculpt and I modeled the body and textured the entire character. There’s still a few tweeks to the texture I need to make, but for the most part it’s done.
The next step is to rig him up and create his blendshapes. Also, plenty of things still do do in other parts of the project.
The trailer for “Ratchet and Clank Future 2: A Crack in Time” is out! For those interested, I do have a few shots of gameplay in there and one cinematic shot (the one of Dr. Nefarious saying “part of me wants to let you live long enough to find out. The other part…really wants to KILL you!!”).
The animation in this game is definitely some of the best in the games industry and in my opinion some of it rivals film! But then again…i have a somewhat biased opinion.
Be sure to check it out when its released later this year!